Product Design Patterns

I have the habit of writing something down whenever I catch myself repeating the same concept to multiple people on different occasions.

Whenever that happens, I typically write things down and forward a link when the next person comes along.

If you are reading this now, chances are you are that person :)

These are some patterns I have seem work on the design of software products:

This is still heavily under construction. Read at your own risk.

  1. Sequencing strategies
  2. Minimal Viable Product
  3. Delta of user experience, path dependence
  4. The chicken and egg problem
  5. Marginal costs: will it scale?
  6. Acquisition costs and re-engagement costs (apps vs the web vs bots)
  7. Funding as a last resort
  8. Exit strategies
  9. Team formation
  10. Monetization Strategies
  11. The What, When, Who

Hope this helps,